King’s Bounty: Armageddon Style

Much like the more popular Heroes of Might and Magic III, there is this game called King’s Bounty which uses the turn-based hex-grid style of combats. Similar to HOMM III, this game also has the rape Armageddon spell which deals massive damage to every unit on the battlefield, friend or foe. I would like to introduce this method of fighting by recapturing a boss battle near the end of the game.

Boys! Let's go down there and kill some Orcs.

Oh shit! We are severely outnumbered 10 to 1.

Let's open up the spell book for some magic. Oh look! It's Armageddon.

Oh no! The sky is on fire!

Kaboom! Baby!

That cleaned up the battlefield nicely. Now let's see what else we can do. Oh, I know!

Kaboom! Baby!

That was fun! Let's do it again. Sleem, give the Griffins some protection so they don't all die.

Sleem - "Don't worry master, my shield is impenetrable."

Let's resurrect some troops before the battle ends.

Good to see you boys back. Now we have our enemies outnumbered. Victory is near.

A great victory. We lost only 4 units in total. So yeah. Numbers don't matter, just like the US sent 2 nukes and raped Japan, I raped a horde of Orcs with 3 Armageddon spells.

Tips for pulling off this strategy:

This strategy requires finding the Armageddon spell which you will find later in the game, so planning for it by only leveling damage spells from the start of the game is not advised.

Carry units with lots of HP since the spell will harm friendly units as well.

Use Sleem’s armor to protect your own unit from taking damage from Armageddon.

Use Time Back on Reaper to go back in time and restore one of your stack.

Have a unit with high initiative (Dragons), and a bunch of low initiative units. Cast the spell on the Dragon’s turn, and make sure that stack dies to the Armageddon. When the spell ends, if the unit with the next highest initiative is one of your opponent’s stack, you will not lose your mana for casting the Armageddon.

Get as much mana as possible since Armageddon costs 50 mana. You should have at least 100 mana so that you can cast it twice on turn 1.

Make sure to leave 1 opponent stack alive so that you can cast Resurrection and Time Back on turn 2.

If you have not secured the win after casting Armageddon(s), you will be low on mana and units. In order to gain back the lost mana, use Mana Spring (Distortion spell – whenever the unit is damaged, the hero gains +5 mana) to regain the lost mana to finish off with smaller nukes such as Ice Snake and Rain of Fire.

Most importantly, conserve your mana. Make sure you have ways of regaining mana by leveling up Concentration.

Armageddon: 50 mana                Ice Snake: 20 mana                   Rain of Fire: 20 mana                    Fireball: 17 mana

Poison Skull: 10 mana                           Flame Arrow: 5 mana

Use your math to maximize your damage output as Armageddon might not always be the most efficient spell!